//map id
def parentMap = MAP_ARCADE

//event id
def {
    MEV_ONENTER = 1
    MEV_COMMON
    MEV_DEBUG
    MEV_UP_FLOOR
    MEV_DOWN_FLOOR
    MEV_SAVE
    MEV_MANAGER
    MEV_ONISAN
    MEV_DANCER
    MEV_ALEX
    MEV_NOTE

    MEV_PERSON_0
    MEV_PERSON_1
    MEV_PERSON_2
    MEV_PERSON_3
    MEV_PERSON_4

    MEV_PINBALL
    MEV_ETERNAL_BATTLE
    MEV_BRIANS_WORKING
    MEV_STEEL_BRIAN
    MEV_ENRYUDO
    MEV_CAT_LEG
    MEV_AIR_HOCKEY
    MEV_STARLIGHT_MANIA
    MEV_HATANS_STORY
    MEV_MAGATOKI_WESTERN
    MEV_MAMMOTH_GAME
    MEV_LOOP_HELL
    MEV_JEWEL_TOWER
    MEV_PANKU_MAN
    MEV_KIMETU_NO_YAIBA
    MEV_GRA_CATCHER
    MEV_CHEST_SHOUGI
    MEV_SPIRIT_WATCH
    MEV_NAWABARIA
    MEV_JANKEN_CARD
    MEV_DRAGOPY
    MEV_OPPAI_CARD
    MEV_RAINBOW_PUSHER
    MEV_AGUGA
    MEV_HIGHWAY_ALEX
    MEV_LICH_WAY
    MEV_GOMEZ_TOWER
    MEV_DEAD_GAMES
    MEV_STAFFROLL
    MEV_LIGHT_UP
    MEV_BUTOBAS
    MEV_FALCON_BOOSTER
}

//picture id
def {
    PIC_RANKING = 2
    PIC_COMIC = 2//+0_+1
}

//layer
def {
    LAY_MESSAGE = 6
    LAY_PICTURE = 6
}

//value
defv {
    conversId = TV_MEV_1
}

//string
deft {
    strTimer = TS_MEV_1
}

//const
def {
    DANCER_PATTERN = 10
    PARALLAX_PATTERN = 8
    PATH_PARALLAX_DARK = "dark"
}

//マップ内で使用する定数
def {
    baseStrPicCmd = {
        .chromakey(1)
        .font("", 12)
        .spacing(0, 4)
        .skin ""
        .mapLayer(LAY_MESSAGE)
        .eraseWhenTransfer
        .affectedByTint
        .affectedByFlash
        .affectedByShake
    }
    basePicCmd = bl {
        .chromakey(1)
        .mapLayer(LAY_PICTURE)
        .eraseWhenTransfer
        .affectedByTint
        .affectedByFlash
        .affectedByShake
    }
}