//操作タイプ
def {
    CTRL_TYPE_A = 0
    CTRL_TYPE_B
    CTRL_TYPE_C
}

//玉のパターン
def {
    BALL_PAT_BIT_NORMAL  = 1 << 0
    BALL_PAT_BIT_WHITE   = 1 << 1
    BALL_PAT_BIT_BRIAN   = 1 << 2
    BALL_PAT_BIT_DARK    = 1 << 3
    BALL_PAT_BIT_ANPAN   = 1 << 4
    BALL_PAT_BIT_JEANNE  = 1 << 5
    BALL_PAT_BIT_CHAOS   = 1 << 6
    BALL_PAT_BIT_HAKASE  = 1 << 7
    BALL_PAT_BIT_FOREST  = 1 << 8
    BALL_PAT_BIT_ELEMENT = 1 << 9
    BALL_PAT_BIT_EARTH   = 1 << 10
    BALL_PAT_BIT_GOLDEN  = 1 << 11
}