//BGM情報を配列で定義する
def {
    BGM_0  = [  0, 100, "\c[2]BGMなし\c[0]",            ""]
    BGM_1  = [ 90, 100, "動物",              "Animal"]
    BGM_2  = [100, 100, "Tavern",           "2003Tavern"]
    BGM_3  = [ 90, 100, "Casino Indulgence",     "2003Casino Indulgence"]
    BGM_4  = [100, 100, "Drive",                 "Drive_55"]
    BGM_5  = [100, 100, "Cafe",                  "Cafe_GM"]
    BGM_6  = [ 80,  70, "雑踏",                  "SE2003Bustle"]
    BGM_7  = [100, 100, "95フィールド1",             "rpgmk95_f1"]
    BGM_8  = [ 90, 100, "95バトル2",               "rpgmk95_b2"]
    BGM_9  = [ 90, 100, "屋根裏の散歩者",          "YANEURA_lp"]
    BGM_10 = [ 90, 100, "Energy",                "energy"]
    BGM_11 = [ 90, 100, "スターライトⅠのテーマ",        "starlight1_chiptune"]
    BGM_12 = [ 90, 100, "バーストⅠのテーマ",        "burst1_fc"]
    BGM_13 = [ 70, 100, "城1",        "rp2k_shiro1_gbchiptune"]
    BGM_14 = [100, 100, "わてりコントロール",             "water1ctrl"]
    BGM_15 = [ 90, 100, "ピコピコした曲",               "picopicomusic"]
    BGM_16 = [ 90, 100, "Good to Go",            "gm-001"]
    BGM_17 = [ 90, 100, "桜バトル",                  "sakura_battle"]
    BGM_18 = [100, 100, "月下盛宴",                  "DS-103_gekka"]
    BGM_19 = [ 90, 120, "町10",                   "town10"]
    BGM_20 = [100, 100, "ニーハオ",                  "nihao"]
    BGM_21 = [100, 100, "魔法のほうき",                "broomstick"]
    BGM_22 = [100, 100, "For my dear nightmare", "for_my_dear_nightmare"]
    BGM_23 = [100, 100, "GB教会",                 "rpgmkgb_church"]
    BGM_24 = [ 90, 100, "Cathedral",             "2003Cathedral"]
    BGM_25 = [ 80, 100, "LegendaryBattle",       "legendarybattle"]
    BGM_26 = [ 70, 100, "吸血鬼は電気仕掛けの少女に恋をする",     "musmus_kyuketuki"]
    BGM_27 = [ 90, 100, "Boss03",                "boss03"]
    BGM_28 = [ 80,  90, "飛翔",                    "CM0065-hishou"]
    BGM_29 = [ 80,  80, "戦闘！玉露将軍 アグネファイアVer",    "battle_gyokuro_aguneVer"]
    //上記の情報をリストにまとめる
    BGM_LIST = [BGM_0,  BGM_1,  BGM_2,  BGM_3,
                BGM_4,  BGM_5,  BGM_6,  BGM_7,
                BGM_8,  BGM_9,  BGM_10, BGM_11,
                BGM_12, BGM_13, BGM_14, BGM_15,
                BGM_16, BGM_17, BGM_18, BGM_19,
                BGM_20, BGM_21, BGM_22, BGM_23,
                BGM_24, BGM_25, BGM_26, BGM_27,
                BGM_28, BGM_29]
    //要素の数
    BGM_SIZE = 30
    //各情報へは以下の定数を使ってアクセスする
    BGM_INDEX_VOLUME = 0
    BGM_INDEX_SPEED
    BGM_INDEX_NAME
    BGM_INDEX_PATH
}